Tuesday, May 21, 2019

VIRTUAL PARK

VIRTUAL PARK

Introduction

As progressive as it sounds, Blockchain really is a system to convey everybody to the most noteworthy level of responsibility. Not any more missed exchanges, human or machine blunders, or even a trade that was not finished with the assent of the gatherings included. Above whatever else, the most basic territory where Blockchain causes is to ensure the legitimacy of an exchange by recording it on a principle enroll as well as an associated dispersed arrangement of registers, which are all associated through a safe approval component.
The blockchain is a morally sound computerized record of monetary exchanges that can be customized to record not simply money related exchanges but rather for all intents and purposes everything of esteem. Blockchain innovation resembles the web in that it has a worked in power. By putting away squares of data that are indistinguishable over its system, the blockchain can’t be controlled by any single substance and has no single purpose of disappointment. The web itself has turned out to be tough for just about 30 years. It’s a reputation that looks good for blockchain innovation as it keeps on being produced.
Endless new open doors for Virtual Reality (VR) have as of late opened up gratitude to quicker, progressively incredible processors, better realistic cards, sensors and cameras, quicker Internet associations and inventive programming advancement conceivable outcomes. Computer generated Reality offers the chance to consolidate the quality of the film business on one hand and that of the quickly developing gaming industry on the other to make totally new and progressive encounters. Narrating and connection are entwined and raised to another dimension. 
In Virtual Reality, the client gets away from his genuine condition through his VR headset and plunges into an intriguing advanced 3D world. This virtual world can not exclusively be seen, yet in addition heard and felt." 

OVERVIEW OF VIRTUAL PARK

VR Park is a multifunctional focus that has the important equipment, programming and uniquely displayed premises and their goods for the execution of different kinds of guests' exercises, for example, playing in augmented reality, picking up utilizing inundation in computer generated reality, creating programming and equipment answers for recreations and taking care of different issues with the utilization of augmented reality innovation and some others. 
Virtual Park is a stage for the advancement of VR industry in the worldwide market. It is a multifunctional focus that has the important equipment, programming and uniquely demonstrated premises and their goods for the execution of different sorts of guests' exercises, for example, playing in augmented reality, getting the hang of utilizing drenching in computer generated reality, creating programming and equipment answers for diversions and taking care of different issues with the utilization of computer generated reality innovation and some others. 
VR Park Digital Platform is a stage for creating and testing recreations and other programming that actualizes and utilizes augmented reality to illuminate different undertakings, just as an administration for conveying such amusements and projects. 
Also, the Virtual Park venture is intended to quicken the advancement and coordination of computer generated reality advances in different fields. Readily available, computer generated simulation parks does not just give current and alluring approaches to clients to have some good times, yet additionally uncovers different chances of augmented reality, for example, holding presentations with full submersion in displays and safe preparing in conditions near the real world. 
Moreover, they made a stage to create and appropriate recreations and other programming items that utilization computer generated reality innovation in different fields. As of now today, augmented reality innovation profoundly changes the procedure of client communication with the virtual world and different connected PC programs. This prompts changing general supposition about recreations and working with applications, because of the change of these procedures into a kind of dynamic movement that does not make hurt wellbeing, and makes it an indigenous plant. Together with each task member, Virtual Reality Park Limited accelerates the conveyance and coordination of augmented reality into different procedures, which will help make numerous human exercises increasingly valuable and progressively helpful. 

How It functions? 

For engineers 
Access to the SDK 
Joining into Virtual Park framework 
VR Lab: chance to understand your own item 
VR Marketplace 

Establishment Bonuses 

Installment of VR applications in Virtual Park tokens 
15% rebate while paying for applications in VR tokens 
10% rebate on the buy of an establishment 
10% rebate for VR parks guests while paying in VR tokens 
Virtual Parks and VR applications 
Commercial center with an enormous determination of uses for Virtual Parks. 
Engaging, promoting, instructive VR applications 
VR Games for various age gatherings and business groups of onlookers 

Advantages 

The Body Control System 
The primary mechanical preferred position is the body control framework, which enables you to follow every one of the activities of players inside the shrewd space. This innovation brings upper hands over existing activities. 
The estimation of the Virtual Park stage 
The estimation of the Virtual Park stage and the advanced resources of the VR tokens, venture relies upon the development in the quantity of dynamic members in the framework. In this manner, the essential undertaking after the dispatch of the stage will be its advancement among the network of engineers and techno nerds. 
The Virtual Parks 
Each VR game park is intended for a boundless measure of substance that guests can pick. This substance can be both gaming and instructive. 

VR Market 

The VR application storehouse empowers engineers to host and actualize their applications in a typical store for every single Virtual Park and clients. 
One-stop VR application store 
Backing and item refreshes from the engineer 
VR Payment module 
Full application coordination with Virtual Parks and body following framework


About The VR Tokens

The VR tokens is the basis of the entire platform and will be released on the blochchain platform according to the ERC-20 standard. VR Token, released as part of a distributions, have a utility function, and will be a means of transferring value within the platform. The VR tokens can be used as a means of payment for the purchase of games and modules developed by VR, by both franchised Virtual Parks and regular users. Payment in tokens will allow the buyer to receive a discount of 15%
Token Details
Token Symbol: VR
Token Sale Start: 17.04.2019
Token Sale End: 29.05.2019
Tokens for sale: 3,900,000
Tokens Price: $1
Specifications: ERC-20
Soft cap: $800,000
Hard cap: $3,000,000
Sale duration: 42 days
Token and Cap Distribution
ICO DETAILS
PRIVATE SALE
17.04.2019—29.05.2019
30% Bonus
Soft Cap: $800,000
Hard Cap: $3,000,000
PRE ICO
24.06.2019—10.08.2019
20% Bonus
Soft Cap: $1,800,000
Hard Cap: $7,500,000
STAGE 1
24.08.2019—10.10.2019
15% Bonus
Soft Cap: $8,400,000
Hard Cap: $25,000,000
STAGE 2
24.10.2019—26.12.2019
10% Bonus
Soft Cap: $17,000,000
Hard Cap: $50,000,000
STAGE 3
24.01.2020—17.04.2020
5% Bonus
Soft Cap: $22,000,000
Hard Cap: $64,500,000

ROADMAP

•2016 — Q4
Foundation of the Virtual Park company
Development of body tracking and motion capture technology
Development and construction of the first alpha version of the body control costume
Development of the camera system for body position tracking in spac
Integration of Leap Motion and writing of the software to capture the movement of the hands
•2017 — Q1
Building System
The first tests of body control suit with synchronization of VR motion capture cameras
Development of stable software
Building and testing the first full version of the platform
Optimization of space position reading algorithms
•2017 — Q2
Construction of the system
Presentation of the technology to the company's first investors and the first round of attracting investments
Development of VR applications and starting work on the SDK
Re-testing and debugging the tracking system
Development of interactive weapons for VR games and interactive objects
•2017 — Q3
Exploring the needs of the VR market
Analysis of business needs and target audience of Virtual Reality
Own investments to create a test version of the Virtual Park ecosystem
Launch of the first platform in test mode
Setting up a Body Control System
Design project of the platform and formation of a strategy for the platform to enter the open market
•2017 — Q4
Early Product Version
Presentation of the SDK to third-party developers
Attracting a second round of investments in the project
Acquaintance of the project with users in open areas
Software development to expand the functionality of Virtual Parks
Review of technology solutions and platform positioning in the open market
PR and marketing of open areas
•2018 — Q1-Q4
Preparation for the distribution of tokens
Preparation the use of blockchain networks in the Virtual Park ecosystem
Getting started on the Virtual Park project regulations
Attracting consultants
Acquaintance of the project with potential investors
Development fundraising company
Overview of the technology solutions and platform positioning
Media plan development and marketing research
Registration of Virtual Park in the UK
•2019 — Q1
Distribution of VR tokens
Virtual Park project presentation on the open market
Virtual Park Marketing Campaign
Start attracting capital to scale the project to the world market
Road Show in Asia and Europe
Distribution of VR tokens
Summing up and making construction regulations
•2019 — Q2
Payment in blockchain VR Token
Construction of the first Virtual Parks after distribution of tokens
Development of VR apps marketplace for VR Market
•2019 — Q3-Q4
Effective promotion and integration
API development for integration with Virtual Park apps
The second stage of the construction of parks in the USA
Summing up interim results and public report
Localization of the platform into additional languages
Starting blockchain network and introducing VR token into circulation

TEAM

Kirill Granev: CEO
Custodian Foundation Managing Partner. Monoreto Pte LTD CEO. Kirill is the leader of the Virtual Park project and believes in the popularization of VR / AR technologies. Entrepreneur. An expert in blockchain technology and token management.
German Molchanov: CCO
Businessman of the year 2015 according to the Plekhanov Russian University of Economics. Herman is director of strategic development of the Virtual Park.
Katarina Stabredova: PR Director
Katarina is an expert in the field of PR and marketing projects in Europe, Russia and CIS countries. Prior to the ICO market, she worked with the largest cosmetics brands and Russian pop stars. The organizer of Russian Fashion Days. She knows this market from the inside and thanks to many years of experience, she copes with any task.
Andrey Vinnikov: Frontend Developer
Lead interface developer with experience in creating high-load systems. Data Protection and Cloud Expert.
Yuriy Lavroushen: Full Stack Developer
A multidisciplinary cloud application developer with experience in developing educational platforms.
Dmitry Turovets: Promotion Consultant
Project promotion specialist, an active participant in the Virtual Park project. Participant of the largest media projects on PR campaigns: Russian Railways, Subway, MediaInform and Claustrophobia quests. He has valuable experience in promoting brands for more than 5 years. In the VR Park he is strategic planner.
Andrey Gillikh: UX/UI Developer
Developer of advanced UX/UI interfaces specializing in 3D graphics for virtual spaces and games! He has been working in this field for over 10 years. In Virtual Park occupies the position of Graphic Designer.
Mikhail Gerasimov: Technical Consultant
IT specialist arranging commissioning works with active VR spaces with more than 8 years of experience! He witnessed from the earliest times the development of the VR industry in Russia. He is one of the first technical engineers to promote this direction in the business.
Alyona Ivanova: Editor-In-Chief
Editor-In-Chief, expert on working with the social media for more than 5 years, has an excellent command of English. Alyona is involved in the VR/AR technology industry, for she is confident that this direction will actively develop over the next 10 years.
Oksana Tovstoles: Partner Manager
Chief manager of our project. Handles all related documentation and helps the team communicate with strategically important project partners. She has experience in the field of personnel management for more than 7 years.
Alexandra Fefelova: Designer
Illustrator with valuable professional experience. Alexandra specializes in branding and graphic support of business. She has a wide range of skills: generation of ideas, creation of concepts, strategies, presentations and project management. Every business should have its own unique name and face that would attract attention and increase both sales and demand. In Virtual Park she is engaged in the development of illustrations for game models and landscapes!
Ruslan Sadovnikov: Chief Legal Advisor
Provides legal advice related to development of the project, drafting necessary documents and registration of rights. Has 20 years of experience in establishment of legal structures in offshore and onshore jurisdictions, crossborder transactions, intellectual property, real estate and other legal support of local and international companies.
Alexey Gagarin: Media Consultant
Specialist in the promotion of projects in the media! With more than 12 years of experience in this field! VR Park holds a position of key partner manager.
Bakhodur Madzhitov: Web Developer
Web programming specialist, active participant in the VR Park project. He used to work in a large IT company "Rosait". He has a very substantial experience in the development of web-resources for at least 7 years. Co-founder of the DoublePrint design and print studio.
Alyona Kachan: App Designer
Multi-skilled designer, specializing in mobile applications (IOS and Android), with experience in developing educational platforms
Evgeny Saratovtsev: DevOps Engineer
DevOps engineer with more than 6 years experience at financial and banking projects. Key experience to support high availability and proactive incidents monitoring.
Ksenia Oleynik: Multimedia designer
Multidisciplinary specialist, development of Сinema 4D and AutoDesk Fusion prototypes. Visualization of interiors and commercial premises, selection of materials and implementation of ideas!
Aidar Salimov: 3D graphic Designer
3D graphic designer and illustrator
- design of virtual reality world;
- design of printed products;
- character design;
- illustration of articles on websites;
- design icons on sites;
- modeling of characters, packages, and various interior objects;
Experience since 16 years! 
ADVISORS
Dmitry Teryomenko
Legionnaire of the Ukrainian national volleyball team. Silver medalist of Gwangju Universiade 2015.
Anton Simutov
Entrepreneur, restaurateur, founder of a network of lounge areas Feromon Group. Private investor. Anton believes in VR/AR industry and is already one of the first integrators of virtual reality in business in Russia.
Olga Kulkova: Doctor of Aesthetic Sciences
Promotes the integration of Virtual reality into medicine in Russia.

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Author TheJohnMatch

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